
Service and user experience designer
JAN 2022
Wander
Positioning walking as a adventure rather than an exercise. Understanding the pain points, in the user process to develop quick solutions. This project was more of a sprint compared to my usual pace and time period.
Key words
User Experience, UX study, UI design, service design
Project duration
1 week

WHAT
Context
As a part of a brief in one of my studios I explored designing an app for walking. Digging deeper into what are the pain points and emotions involved in the process of walking.
Digging into the process of walking

Information Architecture

Wireframing
















The Wander app
Landing page




Login In
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The checklist
One of the obstacles to overcome while deciding to go for a walk is the things needed to take for a walk. The checklist helps to make sure everything is in place and nothing is forgotten.
Get route suggestions according to your preference
Are you bored of walking the same route and want to find something new, explore routes according to your preference. Explore the unexplored




Join a group and find companions to motivate each other
Find companion and join groups to motivate each other and make walking a habit. Invite friends to join your walk.

Features to build consistency
Schedule your walk and connect it to your calendar. Set goals and earn exciting rewards. Earn scratch cards and unlock new add-ons in the wander game.






Hands free experience with voice support
Shop our watches and earphones and track your progress. Get a noise free walking experience with our earphones and pods.
Watch Interface
