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JAN 2022

Wander 

Positioning walking as a adventure rather than an exercise. Understanding the pain points, in the user process to develop quick solutions. This project was more of a sprint compared to my usual pace and time period.

Key words

User Experience, UX study, UI design, service design

Project duration

1 week

Wander long cover.png

WHAT

Context

As a part of a brief in one of my studios I explored designing an app for walking. Digging deeper into what are the pain points and emotions involved in the process of walking. 

Digging into the process of walking

process map.png

Information Architecture

Wireframing

The Wander app

Landing page
Login In
Sign Up
The checklist

One of the obstacles to overcome while deciding to go for a walk is the things needed to take for a walk. The checklist helps to make sure everything is in place and nothing is forgotten.

Get route suggestions according to your preference

Are you bored of walking the same route and want to find something new, explore routes according to your preference. Explore the unexplored

Join a group and find companions to motivate each other

Find companion and join groups to motivate each other and make walking a habit. Invite friends to join your walk.

Features to build consistency

Schedule your walk and connect it to your calendar. Set goals and earn exciting rewards. Earn scratch cards and unlock new add-ons in the wander game.

Hands free experience with voice support

Shop our watches and earphones and track your progress. Get a noise free walking experience with our earphones and pods.

Watch Interface

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